AI Insights · Timothy · April 2023
Top 5 Basketball Games Performance in New Zealand Q1 2023
Discover the performance trends for the top 5 basketball game apps in New Zealand during Q1 2023, including downloads, revenue, and active users.
Performance of Top 5 Basketball Games in New Zealand Q1 2023
In the first quarter of 2023, the top 5 basketball game apps in New Zealand showed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at each of these apps.
Basket Battle
Published by SUPERSONIC STUDIOS LTD, this app saw a notable spike in weekly downloads, particularly in the final week of March, reaching approximately 1.5K. Weekly revenue was mostly stagnant, with a minor peak at $5 in early March. Active users remained relatively steady, peaking at around 7.6K in the last week of March.
NBA 2K Mobile Basketball Game
2K's popular game experienced fluctuations in weekly revenue, peaking at approximately $1.9K in late February. Downloads remained consistent with a slight peak of 850 in mid-March. Active users showed a declining trend, starting from 2.1K in late December to around 1.5K by the end of March.
NBA All-World
Released by Niantic, Inc., this new entry in the market observed a significant initial surge in downloads, reaching 2.8K in late January. However, this number drastically dropped to just over 100 by the end of March. Weekly revenue peaked at $386 in late January but saw a downward trend thereafter. Active users also followed a similar pattern, peaking at 2.9K in late January before declining.
Basketball Arena - Sports Game
This game from MASOMO LIMITED saw a remarkable increase in weekly downloads mid-March, peaking at 1.3K. Revenue trends showed a steady increase, with the highest weekly revenue reaching $184 in late March. Active users mirrored the download trends, peaking at 3.3K in mid-March.
Basketball Stars™: Multiplayer
Miniclip.com's game witnessed a steady weekly download rate, with a notable peak of 464 in late February. Revenue remained relatively stable, peaking at $236 in early March. The active users varied slightly, peaking at 1K in late December but generally hovered around 700-900 throughout the quarter.
These insights are derived from Sensor Tower data, providing a comprehensive view of the performance of these top basketball games in New Zealand. For more detailed insights, visit Sensor Tower.